
#include "Base.h"
#include "Entities/BaseEntity.h"
#include <cassert>
#include "SteeringBehaviourComponent.h"
#include "Maths/Matrix4.h"
#include "Entities/ComponentTypeEnum.h"
#include <string>
#include "Game/Game.h"
#include "Sprite/SpriteRenderer.h"
#include "Resources/ResourceManager.h"
#include "StringUtils.h"
#include "Sprite/SpriteTypes.h"
#include "Graphics/Color.h"
#include "Assets/AssetManager.h"
#include "EventHandler/EventHandler.h"

namespace CasaEngine
{

/**
 * 
 */
SteeringBehaviourComponent::SteeringBehaviourComponent(BaseEntity* pEntity_)
	: Component(pEntity_, STEERING_BEHAVIOUR_2D)
{

}

/**
 * 
 */
SteeringBehaviourComponent::~SteeringBehaviourComponent()
{

}

/**
 * 
 */
void SteeringBehaviourComponent::Initialize()
{
	
}

/**
 * 
 */
void SteeringBehaviourComponent::Update(const GameTime& /*gameTime_*/)
{
	
}

/**
 * 
 */
/*void SteeringBehaviourComponent::HandleEvent(const Event* pEvent_)
{

}*/

/**
 * 
 */
void SteeringBehaviourComponent::Write(std::ostream& /*os*/) const
{

}

/**
 * 
 */
void SteeringBehaviourComponent::Read (std::ifstream& /*is*/)
{

}

} // namespace CasaEngine
